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  2. OpenGL ES Overview - The Khronos Group Inc

    • The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Packfor OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop co… See more

    NGL Es 3.1 - Bringing Compute to Mobile Graphics

    Despite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in … See more

    The Khronos Group
    NGL Es 3.0 - Enhanced Graphics

    OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render … See more

    The Khronos Group
    NGL Es 2.0 - Programmable Shading

    OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalen… See more

    The Khronos Group
    OpenGL Es 1.x - Fixed Function Graphics

    OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.5 specification, providing fixed function graphics acceleration… See more

    The Khronos Group
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  2. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration.
    Learn more:
    OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration.
    OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware. OpenGL ES is a subset of the OpenGL specification for embedded devices. To be Android compatible, devices need to provide drivers for EGL, OpenGL ES 1.x, and OpenGL ES 2.0. Support for OpenGL ES 3.x is optional.
    source.android.com/docs/core/graphics/implement …
     
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  4. GitHub - google/angle: A conformant OpenGL ES implementation …

     
  5. OpenGL ES - Wikipedia

  6. OpenGL ES | Views | Android Developers

  7. ANGLE (software) - Wikipedia

  8. OpenGL ES SDK - The Khronos Group

  9. Displaying graphics with OpenGL ES | Views - Android Developers

  10. How to Use OpenGL ES in Android Apps - Envato Tuts+

    WEBMar 23, 2017 · 1. What Is OpenGL ES? OpenGL, which is short for Open Graphics Library, is a platform-independent API that allows you to create hardware-accelerated 3D graphics. OpenGL ES, short for OpenGL for …

  11. OpenGL ES - OpenGL Wiki - The Khronos Group

  12. OpenGL ES - The Standard for Embedded Accelerated 3D Graphics

  13. OpenGL - The Industry Standard for High Performance Graphics

  14. Configure graphics with OpenGL ES - Android Developers

  15. lunixbochs/tinygles: Software-rendered OpenGL ES - GitHub

  16. ARM-software/opengl-es-sdk-for-android - GitHub

  17. OpenGL ES — The Mesa 3D Graphics Library latest documentation

  18. OpenGL ES 2.0 Reference Pages - Khronos Group

  19. Build an OpenGL ES environment | Views | Android Developers

  20. OpenGL ES SDK for Android: Introduction to compute shaders

  21. Implement OpenGL ES and EGL - Android Open Source Project

  22. OpenGL ES | Apple Developer Documentation

  23. OpenGL ES SDK for Android: Tutorials - GitHub Pages